; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=5

[application]

config/name="Archipelago Game"
config/version="beta-1.2"
run/main_scene="uid://dqgxg3i307lvr"
config/features=PackedStringArray("4.6", "Forward Plus")
config/icon="res://icon.svg"

[autoload]

Enums="*uid://bfddgy6gohdj3"
GameManager="*uid://cb4tuxriixfqs"
GroupUtils="*uid://bk7o4drbfh24p"
MapLoader="*uid://c4jogxtdi3m13"
InputManager="*uid://dnbg1dpjcq6vk"

[dotnet]

project/assembly_name="Archipelago Game"

[file_customization]

folder_colors={
"res://Assets/": "orange",
"res://Debug/": "gray",
"res://Entities/": "purple",
"res://Global Managers/": "red",
"res://Main/": "gray",
"res://Maps/": "green",
"res://Resources/": "orange",
"res://Scripts/": "red",
"res://UI/": "yellow"
}

[global_group]

"Player Group"=""
"Treasure Chest Group"=""
"Interactive Loading Zone Group"=""
"Collision Loading Zone Group"=""
"Dialog Trigger Group"=""
"Loading Zone Transporter Group"=""

[input]

use_item_a={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":90,"key_label":0,"unicode":122,"location":0,"echo":false,"script":null)
]
}
player_interact={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
]
}

[internationalization]

locale/translations=PackedStringArray("res://Resources/Dialogue/Archipelago Game - Translation.en.translation", "res://Resources/Dialogue/Archipelago Game - Translation.nl.translation")

[layer_names]

2d_physics/layer_1="Player Collision"
2d_physics/layer_2="Interaction"
2d_physics/layer_3="Projectile Collision"
2d_physics/layer_4="Occlusion"

[physics]

3d/physics_engine="Jolt Physics"

[rendering]

textures/canvas_textures/default_texture_filter=0
rendering_device/driver.windows="d3d12"
