[gd_resource type="ShaderMaterial" format=3 uid="uid://1shsptwu7rdt"]

[ext_resource type="Shader" uid="uid://me4246fesuy5" path="res://Resources/Shaders/Objects/Trees/tree.gdshader" id="1_bv5u3"]

[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_pv2vp"]

[resource]
shader = ExtResource("1_bv5u3")
shader_parameter/render_noise = false
shader_parameter/noise_texture = SubResource("NoiseTexture2D_pv2vp")
shader_parameter/amplitude = 0.05999999865888
shader_parameter/time_scale = 0.04
shader_parameter/noise_scale = 0.001
shader_parameter/rotation_strength = 1.0
shader_parameter/rotation_pivot = Vector2(0.5, 1)
