beta-1.1
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@@ -15,7 +15,8 @@ signal SitOnFurnitureTriggered(sitting_position: Vector2, sitting_direction: Enu
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signal CutsceneStarted()
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signal CutsceneEnded()
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@onready var state_machine: PlayerStateMachine = $StateMachine
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@export var player_sprite: Node2D
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@export var state_machine: PlayerStateMachine
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# Public Methods
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func OnSitOnFurnitureTriggered(sitting_position: Vector2, sitting_direction: Enums.Directions):
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