Reorganize file structure of project
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extends BaseState
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class_name FiringArrowState
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signal PlayerBeganFiringArrow
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signal ArrowFired(spawn_position: Vector2, direction: Vector2)
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@export var direction_component: FacingDirectionComponent
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@export var arrow_spawn_marker: Marker2D
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func GetStateEnum() -> PlayerStateMachine.States:
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return PlayerStateMachine.States.FIRING_ARROW
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func Enter(_extra_parameters: Dictionary) -> void:
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PlayerBeganFiringArrow.emit()
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var position := arrow_spawn_marker.global_position
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var direction := Vector2.ZERO
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if direction_component.current_direction == Enums.Directions.LEFT:
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direction = Vector2.LEFT
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elif direction_component.current_direction == Enums.Directions.RIGHT:
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direction = Vector2.RIGHT
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elif direction_component.current_direction == Enums.Directions.UP:
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direction = Vector2.UP
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elif direction_component.current_direction == Enums.Directions.DOWN:
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direction = Vector2.DOWN
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ArrowFired.emit(position, direction)
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func OnFiringArrowAnimationFinished() -> void:
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state_machine.QueueStateChange(PlayerStateMachine.States.IDLE)
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