Reorganize file structure of project

This commit is contained in:
2026-03-17 14:44:13 -05:00
parent 86e3198645
commit 5a94483ffe
155 changed files with 365 additions and 162 deletions

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extends Area2D
@export var to_alpha := 0.38
@export var fade_out_duration := 0.2
@export var fade_in_duration := 0.2
@export var nodes_to_occlude: Array[Node2D]
func _on_area_entered(_area: Area2D) -> void:
for node in nodes_to_occlude:
get_tree().create_tween().tween_property(node, "self_modulate:a", to_alpha, fade_out_duration)
func _on_area_exited(_area: Area2D) -> void:
for node in nodes_to_occlude:
get_tree().create_tween().tween_property(node, "self_modulate:a", 1.0, fade_in_duration)

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uid://ba0nsd76er3xa

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[gd_scene format=3 uid="uid://d24gcv3umq60k"]
[ext_resource type="Script" uid="uid://ba0nsd76er3xa" path="res://Entities/Characters/Utility/Occlusion/Scripts/occlusion_culler.gd" id="1_4550i"]
[node name="Occlusion Culler" type="Area2D" unique_id=1362480066]
collision_layer = 0
collision_mask = 8
script = ExtResource("1_4550i")
[connection signal="area_entered" from="." to="." method="_on_area_entered"]
[connection signal="area_exited" from="." to="." method="_on_area_exited"]