Reorganize file structure of project

This commit is contained in:
2026-03-17 14:44:13 -05:00
parent 86e3198645
commit 5a94483ffe
155 changed files with 365 additions and 162 deletions

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extends StaticBody2D
class_name BaseChest
signal OpeningAnimationStarted
@export var is_open := false
# Public Methods
func Open() -> void:
is_open = true
func OpenAlreadyOpened() -> void:
pass

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uid://0fsmtp1umvmp

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extends BaseChest
class_name BaseItemChest
@export var item_id: Enums.Items

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uid://dbuc0f87m24xf

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extends BaseItemChest
@onready var chest_01_sprite: AnimatedSprite2D = $"Sprite"
@export var is_locked := false
@export var locked_message_dialogue_trigger: DialogueTrigger
@export var already_opened_message_dialogue_trigger: DialogueTrigger
# Public Methods
func Open() -> void:
if is_locked:
if locked_message_dialogue_trigger:
locked_message_dialogue_trigger.Trigger()
return
super.Open()
OpeningAnimationStarted.emit()
chest_01_sprite.play("opening")
var item_name: String = Enums.Items.keys()[item_id]
print(item_name)
func OpenAlreadyOpened() -> void:
if already_opened_message_dialogue_trigger:
already_opened_message_dialogue_trigger.Trigger()
# Private Methods
func _ready() -> void:
if is_open:
chest_01_sprite.play("opened")

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uid://bvq13h8uyx572