Reorganize file structure of project
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14
Entities/Map Objects/Chests/Scripts/Bases/chest_base.gd
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14
Entities/Map Objects/Chests/Scripts/Bases/chest_base.gd
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extends StaticBody2D
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class_name BaseChest
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signal OpeningAnimationStarted
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@export var is_open := false
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# Public Methods
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func Open() -> void:
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is_open = true
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func OpenAlreadyOpened() -> void:
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pass
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