Reorganize file structure of project
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33
Entities/Map Objects/Chests/Scripts/item_chest_01.gd
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33
Entities/Map Objects/Chests/Scripts/item_chest_01.gd
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extends BaseItemChest
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@onready var chest_01_sprite: AnimatedSprite2D = $"Sprite"
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@export var is_locked := false
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@export var locked_message_dialogue_trigger: DialogueTrigger
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@export var already_opened_message_dialogue_trigger: DialogueTrigger
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# Public Methods
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func Open() -> void:
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if is_locked:
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if locked_message_dialogue_trigger:
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locked_message_dialogue_trigger.Trigger()
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return
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super.Open()
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OpeningAnimationStarted.emit()
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chest_01_sprite.play("opening")
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var item_name: String = Enums.Items.keys()[item_id]
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print(item_name)
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func OpenAlreadyOpened() -> void:
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if already_opened_message_dialogue_trigger:
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already_opened_message_dialogue_trigger.Trigger()
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# Private Methods
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func _ready() -> void:
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if is_open:
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chest_01_sprite.play("opened")
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