Reorganize file structure of project
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15
Entities/Map Objects/Mechanisms/Scripts/pressure_plate.gd
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15
Entities/Map Objects/Mechanisms/Scripts/pressure_plate.gd
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extends Area2D
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signal PressurePlateTripped
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@onready var animated_sprite_2d: AnimatedSprite2D = $AnimatedSprite2D
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var activated := false
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func _on_body_entered(body: Node2D) -> void:
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if activated:
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return
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activated = true
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animated_sprite_2d.play("activated")
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PressurePlateTripped.emit()
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