Reorganize file structure of project
This commit is contained in:
78
Entities/Map Objects/Trees/Effects/Scripts/leaf_spawner.gd
Normal file
78
Entities/Map Objects/Trees/Effects/Scripts/leaf_spawner.gd
Normal file
@@ -0,0 +1,78 @@
|
||||
extends Node2D
|
||||
|
||||
@export var leaf_texture: Texture2D
|
||||
@export var spawn_markers: Node2D
|
||||
@export var destination_markers: Node2D
|
||||
|
||||
@export_range(0.0, 60.0) var minimum_schedule_gap := 20.0
|
||||
@export_range(1.0, 61.0) var maximum_schedule_gap := 60.0
|
||||
|
||||
var _spawn_markers: Array[Marker2D] = []
|
||||
var _destination_markers: Array[Marker2D] = []
|
||||
var _spawn_schedule := 0.0
|
||||
var _spawn_timer := 0.0
|
||||
|
||||
# Private Methods
|
||||
func _ready() -> void:
|
||||
for child in spawn_markers.get_children():
|
||||
_spawn_markers.append(child)
|
||||
|
||||
for child in destination_markers.get_children():
|
||||
_destination_markers.append(child)
|
||||
|
||||
_set_random_spawn_schedule()
|
||||
|
||||
# At spawn, we might want to spawn some leaves sooner...
|
||||
_spawn_schedule -= randf_range(0.0, _spawn_schedule)
|
||||
_spawn_schedule = max(0, _spawn_schedule)
|
||||
print("%s - Leaf Spawn Schedule: %f" % [get_parent().name, _spawn_schedule])
|
||||
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
_spawn_timer += delta
|
||||
if _spawn_timer >= _spawn_schedule:
|
||||
_spawn_timer = 0.0
|
||||
_set_random_spawn_schedule()
|
||||
|
||||
var spawn := _get_random_spawn_point()
|
||||
var destination := _get_random_destination_point()
|
||||
|
||||
# TODO Refactor this into scene
|
||||
var sprite := Sprite2D.new()
|
||||
sprite.texture = leaf_texture
|
||||
sprite.position = spawn
|
||||
sprite.rotate(deg_to_rad(randf_range(0, 360)))
|
||||
var tween := get_tree().create_tween().tween_property(sprite, "position", destination, randf_range(2.0, 3.0))
|
||||
tween.finished.connect(
|
||||
func():
|
||||
var timer := get_tree().create_timer(randf_range(8.0, 15.0))
|
||||
timer.timeout.connect(
|
||||
func():
|
||||
if !sprite: return
|
||||
var tween2 := get_tree().create_tween().tween_property(sprite, "self_modulate:a", 0.0, randf_range(4.0, 6.0))
|
||||
tween2.finished.connect(
|
||||
func():
|
||||
if !sprite: return
|
||||
sprite.queue_free()
|
||||
)
|
||||
)
|
||||
)
|
||||
add_child(sprite)
|
||||
|
||||
|
||||
func _set_random_spawn_schedule() -> void:
|
||||
_spawn_schedule = randf_range(minimum_schedule_gap, maximum_schedule_gap)
|
||||
|
||||
|
||||
func _get_random_spawn_point() -> Vector2:
|
||||
var idx := randi_range(0, len(_spawn_markers) - 1)
|
||||
var marker := _spawn_markers[idx]
|
||||
return marker.position
|
||||
|
||||
|
||||
func _get_random_destination_point() -> Vector2:
|
||||
var idx := randi_range(0, len(_destination_markers) - 1)
|
||||
var marker := _destination_markers[idx]
|
||||
var offset := Vector2(randf_range(-5.0, 5.0), randf_range(-5.0, 5.0))
|
||||
|
||||
return marker.position + offset
|
||||
@@ -0,0 +1 @@
|
||||
uid://vmyfl4obus88
|
||||
7
Entities/Map Objects/Trees/Effects/leaf_spawner.tscn
Normal file
7
Entities/Map Objects/Trees/Effects/leaf_spawner.tscn
Normal file
@@ -0,0 +1,7 @@
|
||||
[gd_scene format=3 uid="uid://dpwm1tn0mbr3l"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://vmyfl4obus88" path="res://Entities/Map Objects/Trees/Effects/Scripts/leaf_spawner.gd" id="1_l7yxv"]
|
||||
|
||||
[node name="Leaf Spawner" type="Node2D" unique_id=986945632]
|
||||
y_sort_enabled = true
|
||||
script = ExtResource("1_l7yxv")
|
||||
Reference in New Issue
Block a user