Reorganize file structure of project
This commit is contained in:
103
Entities/Weapons/Projectiles/wooden_arrow.tscn
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103
Entities/Weapons/Projectiles/wooden_arrow.tscn
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@@ -0,0 +1,103 @@
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[gd_scene format=3 uid="uid://b2wq5m01b68rx"]
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[ext_resource type="Texture2D" uid="uid://hop1gedjh8s4" path="res://Assets/Spritesheets/Player/icons_full_32.png" id="1_0h1c2"]
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[ext_resource type="Script" uid="uid://j5yj4piyfql1" path="res://Entities/Weapons/Projectiles/Scripts/wooden_arrow.gd" id="1_44gti"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_0h1c2"]
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size = Vector2(10, 2)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_44gti"]
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size = Vector2(11, 2)
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[sub_resource type="AtlasTexture" id="AtlasTexture_44gti"]
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atlas = ExtResource("1_0h1c2")
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region = Rect2(320, 1056, 32, 32)
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[sub_resource type="Animation" id="Animation_44gti"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:rotation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [0.7853982]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Sprite2D:position")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(0, 0)]
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}
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[sub_resource type="Animation" id="Animation_321dg"]
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resource_name = "shaking"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:rotation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
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"update": 0,
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"values": [0.7853982, 1.1344640137963142, 0.7853982, 0.4363323129985824, 0.7853982]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Sprite2D:position")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
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"update": 0,
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"values": [Vector2(0, 0), Vector2(0, -1.705), Vector2(0, 0), Vector2(0, 1.73), Vector2(0, 0)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_m21sp"]
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_data = {
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&"RESET": SubResource("Animation_44gti"),
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&"shaking": SubResource("Animation_321dg")
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}
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[node name="Wooden Arrow" type="CharacterBody2D" unique_id=609733948]
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z_index = 1
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collision_layer = 4
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collision_mask = 4
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script = ExtResource("1_44gti")
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metadata/_custom_type_script = "uid://8q26ldhfyijx"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1657279556]
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shape = SubResource("RectangleShape2D_0h1c2")
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[node name="Collision Detector" type="Area2D" parent="." unique_id=367998143]
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collision_layer = 0
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collision_mask = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Collision Detector" unique_id=740276065]
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position = Vector2(0.5, 0)
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shape = SubResource("RectangleShape2D_44gti")
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[node name="Sprite2D" type="Sprite2D" parent="." unique_id=442865143]
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rotation = 0.7853982
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scale = Vector2(0.3, 0.3)
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texture = SubResource("AtlasTexture_44gti")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1874694929]
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libraries/ = SubResource("AnimationLibrary_m21sp")
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[connection signal="area_entered" from="Collision Detector" to="." method="_on_collision_detector_area_entered"]
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[connection signal="body_entered" from="Collision Detector" to="." method="_on_collision_detector_body_entered"]
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