beta-1.0
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33
Scripts/Characters/Player/States/base_state.gd
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33
Scripts/Characters/Player/States/base_state.gd
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class_name BaseState
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extends Node
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@export var state_machine: PlayerStateMachine
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func GetStateEnum() -> PlayerStateMachine.States:
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push_error("Unimplemented Method: BaseState.GetName")
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return PlayerStateMachine.States.IDLE
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func GetAnimationBaseName() -> String:
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var state: String = PlayerStateMachine.States.keys()[GetStateEnum()]
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return state.to_lower()
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func Enter(_extra_parameters: Dictionary) -> void:
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pass
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func Exit() -> void:
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pass
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func Update(_delta: float) -> void:
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pass
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func IsActive() -> bool:
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return state_machine.GetCurrentStateEnum() == GetStateEnum()
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func IsStateActionable() -> bool:
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return true
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