beta-1.0
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15
Scripts/Characters/Player/States/using_item_a_state.gd
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15
Scripts/Characters/Player/States/using_item_a_state.gd
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extends BaseState
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@export var body: CharacterBody2D
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@export var direction_component: FacingDirectionComponent
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func GetStateEnum() -> PlayerStateMachine.States:
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return PlayerStateMachine.States.USING_ITEM_A
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func GetAnimationBaseName() -> String:
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return "idle"
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func Update(_delta: float) -> void:
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state_machine.QueueStateChange(PlayerStateMachine.States.DRAWING_BOW, { "action_name": "use_item_a" })
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