This commit is contained in:
2026-03-13 22:00:02 -05:00
parent 90241d6830
commit 6738e8d217
676 changed files with 15819 additions and 78 deletions

View File

@@ -1,18 +1,18 @@
extends Node
class_name MovementComponent
signal MovementPerformed(movement_vector: Vector2)
# Constant Exports
@export var SPEED := 100.0
signal MovementInput(movement_vector: Vector2)
# Dynamic Exports
@export var body: CharacterBody2D
var movement_vector: Vector2
func _physics_process(_delta: float) -> void:
var direction_vector := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
if direction_vector:
var movement_vector := direction_vector * SPEED
body.velocity = movement_vector
body.move_and_slide()
MovementPerformed.emit(movement_vector)
movement_vector = direction_vector
MovementInput.emit(movement_vector)
else:
movement_vector = Vector2.ZERO