beta-1.0
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@@ -1,11 +1,10 @@
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extends Node2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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#@export var initial_map: PackedScene
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#
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#@onready var world: Node2D = $World
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#
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## Called when the node enters the scene tree for the first time.
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#func _ready() -> void:
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#var map := initial_map.instantiate()
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#world.add_child(map)
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