Refactor player animation and collision based entrances
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extends Node
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uid://ckfuj0lm6jv3i
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extends Node
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class_name LoadingZoneTransporter
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class_name EntranceTransporter
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signal MapTransitionQueued(map_id: Enums.MapIds, marker_name: String)
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extends Area2D
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class_name InteractiveLoadingZone
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class_name InteractiveEntrance
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@export var loading_zone_transporter: LoadingZoneTransporter
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@export var entrance_transporter: EntranceTransporter
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# Public Methods
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func Activate() -> void:
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loading_zone_transporter.Activate()
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entrance_transporter.Activate()
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uid://bvl1vdqd5cjkc
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