Refactor player animation and collision based entrances

This commit is contained in:
2026-04-02 16:11:29 -05:00
parent eabfeab91a
commit 7ad56fb876
28 changed files with 187 additions and 118 deletions

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extends Node
class_name LoadingZoneTransporter
class_name EntranceTransporter
signal MapTransitionQueued(map_id: Enums.MapIds, marker_name: String)

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extends Area2D
class_name InteractiveLoadingZone
class_name InteractiveEntrance
@export var loading_zone_transporter: LoadingZoneTransporter
@export var entrance_transporter: EntranceTransporter
# Public Methods
func Activate() -> void:
loading_zone_transporter.Activate()
entrance_transporter.Activate()

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