beta-1.5 (#4)
Reviewed-on: #4
This commit was merged in pull request #4.
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@@ -3,24 +3,27 @@ extends BaseState
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signal StartedWalking
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@export var walking_speed := 100
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@export var movement_component: MovementComponent
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@export var direction_component: FacingDirectionComponent
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@export var body: CharacterBody2D
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var _movement_component: MovementComponent
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func GetStateEnum() -> PlayerStateMachine.States:
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return PlayerStateMachine.States.WALKING
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func Enter(_extra_parameters: Dictionary) -> void:
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_movement_component = ComponentUtils.GetMovementComponent(body)
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StartedWalking.emit()
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func Update(_delta: float) -> void:
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if movement_component.movement_vector == Vector2.ZERO:
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var movement_vector := _movement_component.movement_vector
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if movement_vector == Vector2.ZERO:
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state_machine.QueueStateChange(PlayerStateMachine.States.IDLE)
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return
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var movement_vector := movement_component.movement_vector
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body.velocity = movement_vector * walking_speed
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body.move_and_slide()
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