Refactor signal logic
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@@ -39,7 +39,7 @@ func _process(_delta: float) -> void:
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if !visible:
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return
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if Input.is_action_just_pressed("player_interact") and !InputManager.ShouldIgnoreAction("player_interact"):
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if Input.is_action_just_pressed("player_interact"):
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var finished := _proceed_dialogue()
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if finished:
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visible = false
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