Untracked Files

This commit is contained in:
2026-02-22 13:54:40 -06:00
parent 63e2f75e7b
commit 90241d6830
56 changed files with 1083 additions and 0 deletions

View File

@@ -0,0 +1,240 @@
[gd_resource type="TileSet" format=3 uid="uid://df0lg5vkqwbbt"]
[ext_resource type="Texture2D" uid="uid://b1u7s2tpsf57a" path="res://Assets/Spritesheets/Home Interior/Interior_Walls.png" id="1_ny5c8"]
[ext_resource type="Texture2D" uid="uid://bdxatmrbqslw1" path="res://Assets/Spritesheets/Home Interior/Wood_Floor_Tiles.png" id="2_bvhuc"]
[ext_resource type="Texture2D" uid="uid://c2q1ujkyn2gyv" path="res://Assets/Spritesheets/Home Decor/Tables.png" id="3_bvhuc"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_5xc7v"]
texture = ExtResource("1_ny5c8")
0:0/0 = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 0, 0, 0, 0, 8, 8, 8)
1:0/0 = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 0, -8, 0, -8, 8, 8, 8)
2:0/0 = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, 8, 0, 0, -8, 0, -8, 8)
0:1/0 = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 0, 8, 8, 8, 8, -8)
2:1/0 = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, 8, 0, -8, -8, -8, -8, 8)
3:1/0 = 0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -4, 8, -4, 0, -4, 0, 8, 0, 8, -8, -8, -8)
4:1/0 = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 4, 0, 4, 0, -8, 0, -8, -8, 8, -8)
0:2/0 = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 0, 0, 8, 0, 8, -8)
1:2/0 = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, -8, -8, -8)
2:2/0 = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0, 0, 0, -8, -8, -8)
3:2/0 = 0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 0, -4, 0, 8, 0, 8, 8, -8, 8)
4:2/0 = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 4, -8, 4, 0, 4, 0, -8, 0, -8, 8, 8, 8)
0:3/0 = 0
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
1:3/0 = 0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
2:3/0 = 0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
3:3/0 = 0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
4:3/0 = 0
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
5:3/0 = 0
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
6:3/0 = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
7:3/0 = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
8:3/0 = 0
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
9:3/0 = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
10:3/0 = 0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
11:3/0 = 0
11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
12:3/0 = 0
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
13:3/0 = 0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
0:4/0 = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
1:4/0 = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
2:4/0 = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
3:4/0 = 0
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
4:4/0 = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
5:4/0 = 0
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
6:4/0 = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
7:4/0 = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
8:4/0 = 0
8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
9:4/0 = 0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
10:4/0 = 0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
11:4/0 = 0
11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
12:4/0 = 0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
13:4/0 = 0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
0:5/0 = 0
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
1:5/0 = 0
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
2:5/0 = 0
2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
3:5/0 = 0
3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
4:5/0 = 0
4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
5:5/0 = 0
5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
6:5/0 = 0
6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
7:5/0 = 0
7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
8:5/0 = 0
8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
9:5/0 = 0
9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
10:5/0 = 0
10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
11:5/0 = 0
11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
12:5/0 = 0
12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
13:5/0 = 0
13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_juogc"]
texture = ExtResource("2_bvhuc")
0:0/0 = 0
1:0/0 = 0
2:0/0 = 0
3:0/0 = 0
4:0/0 = 0
5:0/0 = 0
6:0/0 = 0
7:0/0 = 0
0:1/0 = 0
1:1/0 = 0
2:1/0 = 0
3:1/0 = 0
4:1/0 = 0
5:1/0 = 0
6:1/0 = 0
7:1/0 = 0
0:2/0 = 0
1:2/0 = 0
2:2/0 = 0
3:2/0 = 0
4:2/0 = 0
5:2/0 = 0
6:2/0 = 0
7:2/0 = 0
0:3/0 = 0
1:3/0 = 0
2:3/0 = 0
3:3/0 = 0
4:3/0 = 0
5:3/0 = 0
6:3/0 = 0
7:3/0 = 0
0:4/0 = 0
1:4/0 = 0
2:4/0 = 0
3:4/0 = 0
4:4/0 = 0
5:4/0 = 0
0:5/0 = 0
1:5/0 = 0
2:5/0 = 0
3:5/0 = 0
4:5/0 = 0
5:5/0 = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_47nlb"]
texture = ExtResource("3_bvhuc")
0:0/0 = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, 8, 4, 8, 8)
1:0/0 = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, 8, 4, 8, 8)
2:0/0 = 0
3:0/0 = 0
4:0/0 = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, 8, 4, 8, 8)
5:0/0 = 0
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, 8, 4, 8, 8)
6:0/0 = 0
7:0/0 = 0
8:0/0 = 0
9:0/0 = 0
10:0/0 = 0
11:0/0 = 0
0:1/0 = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
1:1/0 = 0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
2:1/0 = 0
3:1/0 = 0
4:1/0 = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
5:1/0 = 0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
6:1/0 = 0
7:1/0 = 0
8:1/0 = 0
9:1/0 = 0
10:1/0 = 0
11:1/0 = 0
0:2/0 = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
1:2/0 = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
2:2/0 = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
3:2/0 = 0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
4:2/0 = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
5:2/0 = 0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
6:2/0 = 0
7:2/0 = 0
8:2/0 = 0
9:2/0 = 0
0:3/0 = 0
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
1:3/0 = 0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
2:3/0 = 0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
3:3/0 = 0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
4:3/0 = 0
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
5:3/0 = 0
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
6:3/0 = 0
7:3/0 = 0
8:3/0 = 0
9:3/0 = 0
6:4/0 = 0
7:4/0 = 0
8:4/0 = 0
9:4/0 = 0
[resource]
physics_layer_0/collision_layer = 1
sources/0 = SubResource("TileSetAtlasSource_5xc7v")
sources/1 = SubResource("TileSetAtlasSource_juogc")
sources/2 = SubResource("TileSetAtlasSource_47nlb")