Untracked Files
This commit is contained in:
18
Scripts/Characters/Player/movement_component.gd
Normal file
18
Scripts/Characters/Player/movement_component.gd
Normal file
@@ -0,0 +1,18 @@
|
||||
extends Node
|
||||
|
||||
signal MovementPerformed(movement_vector: Vector2)
|
||||
|
||||
# Constant Exports
|
||||
@export var SPEED := 100.0
|
||||
|
||||
@export var body: CharacterBody2D
|
||||
|
||||
func _physics_process(_delta: float) -> void:
|
||||
var direction_vector := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
|
||||
|
||||
if direction_vector:
|
||||
var movement_vector := direction_vector * SPEED
|
||||
body.velocity = movement_vector
|
||||
body.move_and_slide()
|
||||
|
||||
MovementPerformed.emit(movement_vector)
|
||||
Reference in New Issue
Block a user