beta-1.3/restructure-files (#2)

Reviewed-on: #2
This commit was merged in pull request #2.
This commit is contained in:
2026-03-17 13:45:35 -06:00
parent 86e3198645
commit bfe4f7d6a9
156 changed files with 369 additions and 163 deletions

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extends CharacterBody2D
enum States {
IDLE,
PECKING
}
@onready var animated_sprite_2d: AnimatedSprite2D = $AnimatedSprite2D
var current_state := States.IDLE
var pecking_sched := randf_range(8.0, 25.0)
var pecking_timer := 0.0
func _ready() -> void:
_print_sched()
func _process(delta: float) -> void:
if current_state == States.IDLE:
pecking_timer += delta
if pecking_timer >= pecking_sched:
current_state = States.PECKING
animated_sprite_2d.play("pecking")
await animated_sprite_2d.animation_finished
animated_sprite_2d.play("idle")
pecking_sched = randf_range(8.0, 25.0)
pecking_timer = 0
current_state = States.IDLE
_print_sched()
func _print_sched() -> void:
print("%s Pecking Schedule: %f" % [name, pecking_sched])

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uid://c5pt6iroi01si