beta-1.3/restructure-files (#2)

Reviewed-on: #2
This commit was merged in pull request #2.
This commit is contained in:
2026-03-17 13:45:35 -06:00
parent 86e3198645
commit bfe4f7d6a9
156 changed files with 369 additions and 163 deletions

View File

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extends Node
# Exports
@export var player: PlayerCharacter
# Private Variables
var _zones_in_range: Array[InteractiveLoadingZone] = []
# Private Methods
func _ready() -> void:
player.interact_scanner.area_entered.connect(_on_interact_scanned)
player.interact_scanner.area_exited.connect(_on_interact_unscanned)
player.interact_scanner.InteractionActionTriggered.connect(_on_interact_triggered)
func _on_interact_scanned(area: Area2D) -> void:
if area is not InteractiveLoadingZone or _zones_in_range.has(area):
return
_zones_in_range.append(area)
func _on_interact_unscanned(area: Area2D) -> void:
if area is not InteractiveLoadingZone or !_zones_in_range.has(area):
return
_zones_in_range.erase(area)
func _on_interact_triggered() -> void:
if _zones_in_range.is_empty():
return
var zone := _zones_in_range[0]
zone.Activate()