Rework player state system to use an event subscription system to avoid directly calling methods on individual state and having to worry about validity
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@@ -0,0 +1,7 @@
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[gd_scene format=3 uid="uid://6athlweutl2g"]
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[ext_resource type="Script" uid="uid://dacvayqstkvws" path="res://Entities/Characters/Player/Scripts/player_body.gd" id="1_qqvsf"]
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[node name="Player Body" type="CharacterBody2D" unique_id=1502234578 groups=["Player Group"]]
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y_sort_enabled = true
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script = ExtResource("1_qqvsf")
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