Rework player state system to use an event subscription system to avoid directly calling methods on individual state and having to worry about validity
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@@ -1,6 +1,6 @@
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[gd_scene format=3 uid="uid://nbkisxm2oekn"]
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[ext_resource type="Script" uid="uid://dwclkwbig1uii" path="res://Entities/Characters/Player/Scripts/movement_component.gd" id="1_b2nib"]
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[ext_resource type="Script" uid="uid://dwclkwbig1uii" path="res://Entities/Characters/Utility/Components/Scripts/movement_component.gd" id="1_b2nib"]
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[node name="Movement Component" type="Node" unique_id=737644583]
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script = ExtResource("1_b2nib")
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