Rework player state system to use an event subscription system to avoid directly calling methods on individual state and having to worry about validity

This commit is contained in:
2026-04-01 11:11:02 -05:00
parent 7cd34cb07e
commit eabfeab91a
35 changed files with 882 additions and 2288 deletions

View File

@@ -1,7 +1,5 @@
extends Node
@export var player: PlayerCharacter
# Public Methods
func OnPlayerAreaEntered(area: Area2D) -> void:
pass