extends Node2D enum StartOptions { TitleScreen, InitialMap } @export var starting_scene := StartOptions.TitleScreen @onready var map_transitioner: Node = $"Map Transitioner" @onready var map_ui: Control = $"Gui/Map UI" # Private Methods func _ready() -> void: match starting_scene: StartOptions.TitleScreen: map_transitioner.call_deferred("InstantiateTitleScreen") StartOptions.InitialMap: map_transitioner.call_deferred("InstantiateInitialMap") func _on_map_changed(map_id: Enums.MapIds) -> void: if map_id != Enums.MapIds.TITLE_SCREEN: map_ui.set_deferred("visible", true) else: map_ui.set_deferred("visible", false)