[gd_scene format=3 uid="uid://6athlweutl2g"] [ext_resource type="PackedScene" uid="uid://uyl0s1e67x6s" path="res://Entities/Characters/Player/sprite.tscn" id="1_27cb7"] [ext_resource type="PackedScene" uid="uid://c2ydbmmvnfca6" path="res://Entities/Characters/Player/state_machine.tscn" id="1_lyjr2"] [ext_resource type="Script" uid="uid://dacvayqstkvws" path="res://Entities/Characters/Player/Scripts/player.gd" id="1_qqvsf"] [ext_resource type="Script" uid="uid://b0l02v61if6k8" path="res://Scripts/Components/facing_direction_component.gd" id="1_siygm"] [ext_resource type="Script" uid="uid://dkmc1t43gomdb" path="res://Entities/Characters/Player/Scripts/States/idle_state.gd" id="4_dxcao"] [ext_resource type="Script" uid="uid://ckn7gmtc23b8l" path="res://Entities/Characters/Player/Scripts/States/using_item_a_state.gd" id="5_1mdwi"] [ext_resource type="Script" uid="uid://bwmmah30t3m0u" path="res://Entities/Characters/Player/Scripts/States/walking_state.gd" id="5_cscr0"] [ext_resource type="Script" uid="uid://brlisuoocwehh" path="res://Entities/Characters/Player/Scripts/interact_scanner.gd" id="6_fu1fx"] [ext_resource type="Script" uid="uid://bnp1vowmu15lg" path="res://Entities/Characters/Player/Scripts/States/drawing_bow_state.gd" id="7_cscr0"] [ext_resource type="Script" uid="uid://cd2ewadcm8oi5" path="res://Entities/Characters/Player/Scripts/States/firing_arrow_state.gd" id="8_plevq"] [ext_resource type="Script" uid="uid://bx1a35al4yiej" path="res://Entities/Characters/Player/Scripts/States/sitting_state.gd" id="9_sdxbo"] [ext_resource type="Script" uid="uid://bnontuqj3cnom" path="res://Entities/Characters/Player/Scripts/States/cutscene_state.gd" id="10_p06rw"] [ext_resource type="Script" uid="uid://wfdtd3xlgrvm" path="res://Entities/Characters/Player/Scripts/States/play_animation_state.gd" id="12_aencf"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_apx8m"] size = Vector2(10, 5) [sub_resource type="CircleShape2D" id="CircleShape2D_plevq"] radius = 12.0 [sub_resource type="RectangleShape2D" id="RectangleShape2D_fu1fx"] size = Vector2(6, 5) [node name="Player" type="CharacterBody2D" unique_id=1502234578 node_paths=PackedStringArray("player_sprite", "state_machine", "interact_scanner") groups=["Player Group"]] y_sort_enabled = true script = ExtResource("1_qqvsf") player_sprite = NodePath("Player Sprite") state_machine = NodePath("State Machine") interact_scanner = NodePath("Marker2D/InteractScanner") [node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=495465356] position = Vector2(0, 4.5) shape = SubResource("RectangleShape2D_apx8m") [node name="Components" type="Node" parent="." unique_id=567893784] [node name="FacingDirectionComponent" type="Node" parent="Components" unique_id=408127032] script = ExtResource("1_siygm") [node name="State Machine" parent="." unique_id=732559774 node_paths=PackedStringArray("states_container", "current_state") instance=ExtResource("1_lyjr2")] states_container = NodePath("States") current_state = NodePath("States/Idle State") [node name="States" type="Node" parent="State Machine" unique_id=1171587216] [node name="Idle State" type="Node" parent="State Machine/States" unique_id=2017409248 node_paths=PackedStringArray("player", "state_machine")] script = ExtResource("4_dxcao") player = NodePath("../../..") state_machine = NodePath("../..") [node name="Walking State" type="Node" parent="State Machine/States" unique_id=1661048365 node_paths=PackedStringArray("direction_component", "body", "state_machine")] script = ExtResource("5_cscr0") direction_component = NodePath("../../../Components/FacingDirectionComponent") body = NodePath("../../..") state_machine = NodePath("../..") [node name="Using Item A State" type="Node" parent="State Machine/States" unique_id=1017153142 node_paths=PackedStringArray("body", "direction_component", "state_machine")] script = ExtResource("5_1mdwi") body = NodePath("../../..") direction_component = NodePath("../../../Components/FacingDirectionComponent") state_machine = NodePath("../..") [node name="Drawing Bow State" type="Node" parent="State Machine/States" unique_id=317681716 node_paths=PackedStringArray("body", "state_machine")] script = ExtResource("7_cscr0") body = NodePath("../../..") state_machine = NodePath("../..") [node name="Firing Arrow State" type="Node" parent="State Machine/States" unique_id=2129772816 node_paths=PackedStringArray("direction_component", "arrow_spawn_marker", "state_machine")] script = ExtResource("8_plevq") direction_component = NodePath("../../../Components/FacingDirectionComponent") arrow_spawn_marker = NodePath("../../../Marker2D") state_machine = NodePath("../..") [node name="Sitting State" type="Node" parent="State Machine/States" unique_id=1774602333 node_paths=PackedStringArray("state_machine")] script = ExtResource("9_sdxbo") state_machine = NodePath("../..") [node name="Cutscene State" type="Node" parent="State Machine/States" unique_id=1722986400 node_paths=PackedStringArray("state_machine")] script = ExtResource("10_p06rw") state_machine = NodePath("../..") [node name="Play Animation State" type="Node" parent="State Machine/States" unique_id=1357816619 node_paths=PackedStringArray("state_machine")] script = ExtResource("12_aencf") state_machine = NodePath("../..") [node name="Occlusion Culling Area" type="Area2D" parent="." unique_id=1195961806] collision_layer = 8 collision_mask = 0 [node name="CollisionShape2D" type="CollisionShape2D" parent="Occlusion Culling Area" unique_id=1162272029] shape = SubResource("CircleShape2D_plevq") [node name="Player Sprite" parent="." unique_id=1169131604 node_paths=PackedStringArray("state_machine", "direction_component") instance=ExtResource("1_27cb7")] state_machine = NodePath("../State Machine") direction_component = NodePath("../Components/FacingDirectionComponent") [node name="Marker2D" type="Marker2D" parent="." unique_id=2003544808] [node name="InteractScanner" type="Area2D" parent="Marker2D" unique_id=408353807 node_paths=PackedStringArray("parent", "direction_component")] collision_layer = 0 collision_mask = 2 script = ExtResource("6_fu1fx") parent = NodePath("..") direction_component = NodePath("../../Components/FacingDirectionComponent") [node name="CollisionShape2D" type="CollisionShape2D" parent="Marker2D/InteractScanner" unique_id=1274307485] position = Vector2(0, 9.5) shape = SubResource("RectangleShape2D_fu1fx") debug_color = Color(0.79959095, 0.41617078, 0.18507844, 0.41960785) [connection signal="SitOnFurnitureTriggered" from="." to="State Machine/States/Idle State" method="OnSitOnFurnitureTriggered"] [connection signal="DirectionChanged" from="Components/FacingDirectionComponent" to="Player Sprite" method="UpdateSprite"] [connection signal="DirectionChanged" from="Components/FacingDirectionComponent" to="Marker2D/InteractScanner" method="OnDirectionChanged"] [connection signal="PlayerBecameIdle" from="State Machine/States/Idle State" to="Player Sprite" method="UpdateSprite"] [connection signal="StartedWalking" from="State Machine/States/Walking State" to="Player Sprite" method="UpdateSprite"] [connection signal="PlayerBeganDrawingBow" from="State Machine/States/Drawing Bow State" to="Player Sprite" method="UpdateSprite"] [connection signal="PlayerBeganFiringArrow" from="State Machine/States/Firing Arrow State" to="Player Sprite" method="UpdateSprite"] [connection signal="PlayAnimation" from="State Machine/States/Play Animation State" to="Player Sprite" method="PlaySpecifiedAnimation"] [connection signal="AnimationFinished" from="Player Sprite" to="State Machine/States/Play Animation State" method="OnAnimationFinished"] [connection signal="DrawingBowAnimationFinished" from="Player Sprite" to="State Machine/States/Drawing Bow State" method="OnDrawingBowAnimationFinished"] [connection signal="FiringArrowAnimationFinished" from="Player Sprite" to="State Machine/States/Firing Arrow State" method="OnFiringArrowAnimationFinished"] [connection signal="InteractionActionTriggered" from="Marker2D/InteractScanner" to="." method="_on_interaction_action_triggered"] [connection signal="area_entered" from="Marker2D/InteractScanner" to="." method="_on_interact_scanner_area_entered"] [connection signal="area_exited" from="Marker2D/InteractScanner" to="." method="_on_interact_scanner_area_exited"] [connection signal="body_entered" from="Marker2D/InteractScanner" to="." method="_on_interact_scanner_body_entered"] [connection signal="body_exited" from="Marker2D/InteractScanner" to="." method="_on_interact_scanner_body_exited"]