extends BaseState class_name PlayerPlayAnimationState signal PlayAnimation(animation_name: String) signal AnimationFinished(animation_name: String) var current_animation_name: String # Public Methods func GetAnimationBaseName() -> String: return "idle" func GetStateEnum() -> PlayerStateMachine.States: return PlayerStateMachine.States.PLAY_ANIMATION func Enter(_extra_parameters: Dictionary) -> void: current_animation_name = _extra_parameters["animation_name"] print("Playing Player Animation State: [%s]" % current_animation_name) PlayAnimation.emit(current_animation_name) func Exit() -> void: current_animation_name = '' func OnAnimationFinished(animation_name: String) -> void: if animation_name != current_animation_name: return AnimationFinished.emit(animation_name)