[gd_scene format=3 uid="uid://be6xfndyj4ckx"] [ext_resource type="PackedScene" uid="uid://d24gcv3umq60k" path="res://Entities/Characters/Utility/Occlusion/occlusion_culler.tscn" id="1_ijlg6"] [ext_resource type="Texture2D" uid="uid://c6cddkuevr4hl" path="res://Assets/Spritesheets/Trees/Big_Oak_Tree-Isolated.png" id="2_mxye4"] [ext_resource type="PackedScene" uid="uid://dpwm1tn0mbr3l" path="res://Entities/Map Objects/Trees/Effects/leaf_spawner.tscn" id="3_n7ubj"] [ext_resource type="Texture2D" uid="uid://dv2qcpyn2rk5s" path="res://Assets/Spritesheets/Trees/Oak_Leaf_Particle.png" id="4_xq3h5"] [sub_resource type="CircleShape2D" id="CircleShape2D_ijlg6"] radius = 23.021729 [sub_resource type="Shader" id="Shader_mxye4"] code = "shader_type canvas_item; uniform bool render_noise = false; uniform sampler2D noise_texture : repeat_enable; // set in inspector uniform float amplitude : hint_range(0.0, 0.5, 0.01) = 0.2; uniform float time_scale : hint_range(0.0, 5.0, 0.01) = 0.04; uniform float noise_scale : hint_range(0.0, 2.0, 0.0001) = 0.001; uniform float rotation_strength : hint_range(0.0, 5.0, 0.1) = 1; uniform vec2 rotation_pivot = vec2(0.5, 1); varying vec2 world_position; void vertex(){ world_position = (MODEL_MATRIX * vec4(VERTEX, 0.0, 1.0)).xy; } vec2 get_sample_pos(vec2 pos, float scale, float offset) { pos *= scale; pos += offset; return pos; } vec2 rotate_vec(vec2 vec, vec2 pivot, float rotation) { float cosa = cos(rotation); float sina = sin(rotation); vec -= pivot; return vec2( cosa * vec.x - sina * vec.y, cosa * vec.y + sina * vec.x ) + pivot; } void fragment() { // get noise from texture vec2 noise_sample_pos = get_sample_pos(world_position, noise_scale, TIME * time_scale); float noise_amount = texture(noise_texture, noise_sample_pos).r - 0.5f; // get rotation position around a pivot float rotation = amplitude * noise_amount; vec2 rotated_uvs = rotate_vec(UV, rotation_pivot, rotation); // blend original uvs and rotated uvs based on distance to pivot float dist = distance(UV, rotation_pivot) * rotation_strength; vec2 result_uvs = mix(UV, rotated_uvs, dist); // output color COLOR = texture(TEXTURE, result_uvs); // optional, preview noise texture for debugging if (render_noise) { vec4 noise_color = texture(noise_texture, noise_sample_pos); COLOR = noise_color; } }" [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_pv2vp"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_ocj51"] shader = SubResource("Shader_mxye4") shader_parameter/render_noise = false shader_parameter/noise_texture = SubResource("NoiseTexture2D_pv2vp") shader_parameter/amplitude = 0.1999999955296 shader_parameter/time_scale = 0.04 shader_parameter/noise_scale = 0.001 shader_parameter/rotation_strength = 1.0 shader_parameter/rotation_pivot = Vector2(0.5, 1) [sub_resource type="RectangleShape2D" id="RectangleShape2D_0srx6"] size = Vector2(16, 10) [node name="Tree 02" type="StaticBody2D" unique_id=2046930104] y_sort_enabled = true [node name="Occlusion Culler" parent="." unique_id=1362480066 node_paths=PackedStringArray("nodes_to_occlude") instance=ExtResource("1_ijlg6")] nodes_to_occlude = [NodePath("../Sprite2D")] [node name="CollisionShape2D" type="CollisionShape2D" parent="Occlusion Culler" unique_id=1085880925] position = Vector2(0, -10) shape = SubResource("CircleShape2D_ijlg6") [node name="Sprite2D" type="Sprite2D" parent="." unique_id=1420512565] y_sort_enabled = true material = SubResource("ShaderMaterial_ocj51") position = Vector2(0, 24) texture = ExtResource("2_mxye4") offset = Vector2(0, -24) [node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=870152657] position = Vector2(0, 19) shape = SubResource("RectangleShape2D_0srx6") [node name="Leaf Spawner" parent="." unique_id=986945632 node_paths=PackedStringArray("spawn_markers", "destination_markers") instance=ExtResource("3_n7ubj")] leaf_texture = ExtResource("4_xq3h5") spawn_markers = NodePath("Spawn Markers") destination_markers = NodePath("Destination Markers") [node name="Spawn Markers" type="Node2D" parent="Leaf Spawner" unique_id=718423149] [node name="Marker2D" type="Marker2D" parent="Leaf Spawner/Spawn Markers" unique_id=110047229] position = Vector2(-10, -19) [node name="Marker2D2" type="Marker2D" parent="Leaf Spawner/Spawn Markers" unique_id=1030089042] position = Vector2(-15, -2) [node name="Marker2D3" type="Marker2D" parent="Leaf Spawner/Spawn Markers" unique_id=1530367987] position = Vector2(9, 4) [node name="Marker2D4" type="Marker2D" parent="Leaf Spawner/Spawn Markers" unique_id=2042975279] position = Vector2(15, -10) [node name="Marker2D5" type="Marker2D" parent="Leaf Spawner/Spawn Markers" unique_id=712311756] position = Vector2(8, -24) [node name="Destination Markers" type="Node2D" parent="Leaf Spawner" unique_id=1860944141] [node name="Marker2D" type="Marker2D" parent="Leaf Spawner/Destination Markers" unique_id=608985314] position = Vector2(-23, 14) [node name="Marker2D2" type="Marker2D" parent="Leaf Spawner/Destination Markers" unique_id=860056803] position = Vector2(-27, 25) [node name="Marker2D3" type="Marker2D" parent="Leaf Spawner/Destination Markers" unique_id=457722512] position = Vector2(-15, 21) [node name="Marker2D4" type="Marker2D" parent="Leaf Spawner/Destination Markers" unique_id=1184860371] position = Vector2(-5, 30) [node name="Marker2D5" type="Marker2D" parent="Leaf Spawner/Destination Markers" unique_id=181196191] position = Vector2(6, 26) [node name="Marker2D6" type="Marker2D" parent="Leaf Spawner/Destination Markers" unique_id=1185929582] position = Vector2(18, 34) [node name="Marker2D7" type="Marker2D" parent="Leaf Spawner/Destination Markers" unique_id=180258159] position = Vector2(25, 18) [node name="Marker2D8" type="Marker2D" parent="Leaf Spawner/Destination Markers" unique_id=1566992504] position = Vector2(14, 20) [node name="Marker2D9" type="Marker2D" parent="Leaf Spawner/Destination Markers" unique_id=1862213394] position = Vector2(16, 11) [node name="Marker2D10" type="Marker2D" parent="Leaf Spawner/Destination Markers" unique_id=489682641] position = Vector2(30, 8) [node name="Marker2D11" type="Marker2D" parent="Leaf Spawner/Destination Markers" unique_id=495586307] position = Vector2(-34, 12)