extends Control class_name DialogueBox signal DialogueStarted signal DialogueEnded @onready var label: Label = $ColorRect/MarginContainer/Label # Public Methods func OnDialogueTriggered(dialogue_name: String) -> void: label.text = tr(dialogue_name) visible = true DialogueStarted.emit() func _process(_delta: float) -> void: if !visible: return if Input.is_action_just_pressed("player_interact") and !InputManager.ShouldIgnoreAction("player_interact"): visible = false DialogueEnded.emit()