; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Archipelago Game" config/version="beta-1.0" run/main_scene="uid://dqgxg3i307lvr" config/features=PackedStringArray("4.6", "Forward Plus") config/icon="res://icon.svg" [autoload] Enums="*uid://bfddgy6gohdj3" GameManager="*uid://cb4tuxriixfqs" GroupUtils="*uid://bk7o4drbfh24p" MapLoader="*uid://c4jogxtdi3m13" InputManager="*uid://dnbg1dpjcq6vk" [dotnet] project/assembly_name="Archipelago Game" [global_group] "Player Group"="" "Treasure Chest Group"="" "Interactive Loading Zone Group"="" "Collision Loading Zone Group"="" "Dialog Trigger Group"="" "Loading Zone Transporter Group"="" [input] use_item_a={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":90,"key_label":0,"unicode":122,"location":0,"echo":false,"script":null) ] } player_interact={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null) ] } [internationalization] locale/translations=PackedStringArray("res://Resources/Dialogue/Archipelago Game - Translation.en.translation", "res://Resources/Dialogue/Archipelago Game - Translation.nl.translation") [layer_names] 2d_physics/layer_1="Player Collision" 2d_physics/layer_2="Interaction" 2d_physics/layer_3="Projectile Collision" 2d_physics/layer_4="Occlusion" [physics] 3d/physics_engine="Jolt Physics" [rendering] textures/canvas_textures/default_texture_filter=0 rendering_device/driver.windows="d3d12"