extends Node class_name MovementComponent # movement_component.gd # A simple script that checks for movement input and emits a signal with the # direction vector signal MovementQueued(direction_vector: Vector2) signal NoMovementQueued var direction_vector: Vector2 func _physics_process(_delta: float) -> void: var dv := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down") if dv: direction_vector = dv MovementQueued.emit(dv) else: direction_vector = Vector2.ZERO NoMovementQueued.emit()