[gd_scene format=3 uid="uid://d3rqn611axsfk"] [ext_resource type="Texture2D" uid="uid://crf23tc55dxu" path="res://Assets/Spritesheets/Treasure Chests/Chest_Anim.png" id="1_8m6gq"] [sub_resource type="AtlasTexture" id="AtlasTexture_b5bus"] atlas = ExtResource("1_8m6gq") region = Rect2(0, 0, 16, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_8m6gq"] atlas = ExtResource("1_8m6gq") region = Rect2(80, 0, 16, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_2vpuu"] atlas = ExtResource("1_8m6gq") region = Rect2(0, 0, 16, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_ydixn"] atlas = ExtResource("1_8m6gq") region = Rect2(16, 0, 16, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_wetyp"] atlas = ExtResource("1_8m6gq") region = Rect2(32, 0, 16, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_hwpw4"] atlas = ExtResource("1_8m6gq") region = Rect2(48, 0, 16, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_clx0v"] atlas = ExtResource("1_8m6gq") region = Rect2(64, 0, 16, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_t1w70"] atlas = ExtResource("1_8m6gq") region = Rect2(80, 0, 16, 16) [sub_resource type="SpriteFrames" id="SpriteFrames_sx0xc"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_b5bus") }], "loop": false, "name": &"closed", "speed": 5.0 }, { "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_8m6gq") }], "loop": true, "name": &"opened", "speed": 5.0 }, { "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_2vpuu") }, { "duration": 3.0, "texture": SubResource("AtlasTexture_ydixn") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_wetyp") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_hwpw4") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_clx0v") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_t1w70") }], "loop": false, "name": &"opening", "speed": 10.0 }] [node name="Chest01 Sprite" type="AnimatedSprite2D" unique_id=1811986888] y_sort_enabled = true sprite_frames = SubResource("SpriteFrames_sx0xc") animation = &"closed" autoplay = "closed" offset = Vector2(0, -6)