extends Area2D class_name InteractScanner signal InteractionActionTriggered() @export var parent: Node2D @export var direction_component: FacingDirectionComponent @export var disable_interactions := false # Public Methods func OnDirectionChanged() -> void: var direction := direction_component.GetCurrentDirection() if direction == Enums.Directions.LEFT: parent.rotation = deg_to_rad(90) elif direction == Enums.Directions.RIGHT: parent.rotation = deg_to_rad(-90) elif direction == Enums.Directions.UP: parent.rotation = deg_to_rad(180) else: parent.rotation = deg_to_rad(0) func _process(_delta: float) -> void: if disable_interactions: return if Input.is_action_just_pressed("player_interact"): InputManager.IgnoreAction("player_interact") InteractionActionTriggered.emit()