extends Node # Exports @export var player: PlayerCharacter # Private Variables var _zones_in_range: Array[InteractiveLoadingZone] = [] # Private Methods func _ready() -> void: player.interact_scanner.area_entered.connect(_on_interact_scanned) player.interact_scanner.area_exited.connect(_on_interact_unscanned) player.interact_scanner.InteractionActionTriggered.connect(_on_interact_triggered) func _on_interact_scanned(area: Area2D) -> void: if area is not InteractiveLoadingZone or _zones_in_range.has(area): return _zones_in_range.append(area) func _on_interact_unscanned(area: Area2D) -> void: if area is not InteractiveLoadingZone or !_zones_in_range.has(area): return _zones_in_range.erase(area) func _on_interact_triggered() -> void: if _zones_in_range.is_empty(): return var zone := _zones_in_range[0] zone.Activate()