Files
Archipelago-Game/Scripts/Characters/Player/state_machine.gd
2026-02-16 13:44:20 -06:00

20 lines
393 B
GDScript

extends Node
class_name PlayerStateMachine
enum States {
IDLE, WALKING
}
# Public Methods
func GetCurrentState() -> States:
return States.IDLE
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass