Files
Archipelago-Game/Scripts/Managers/map_loader.gd
2026-03-13 22:00:02 -05:00

26 lines
584 B
GDScript

extends Node
const HOME_01 = preload("uid://laxewy7irxno")
const PATH_TO_DUNGEON_01 = preload("uid://b07m0k40dh042")
const SHOP = preload("uid://bwt0ijoq4qmhn")
@onready var mapping := {
Enums.MapIds.SHOP_01: SHOP,
Enums.MapIds.PATH_TO_FOREST_DUNGEON_01: PATH_TO_DUNGEON_01,
Enums.MapIds.PATH_TO_FOREST_HOME_01: HOME_01
}
var _spawn_marker: String
# Public Methods
func GetMap(map_id: Enums.MapIds) -> PackedScene:
return mapping[map_id]
func SetSpawnMarker(marker_name: String) -> void:
_spawn_marker = marker_name
func GetSpawnMarker() -> String:
return _spawn_marker