47 lines
1.0 KiB
GDScript
47 lines
1.0 KiB
GDScript
extends Control
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class_name DialogueBox
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signal DialogueStarted
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signal DialogueEnded
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@onready var label: Label = $ColorRect/MarginContainer/Label
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var _dialogue_arr: PackedStringArray
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var _dialogue_idx := 0
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var _dialogue_count := 0
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# Public Methods
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func OnDialogueTriggered(dialogue_name: String) -> void:
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var text_arr := tr(dialogue_name).split("<nm>")
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_init_dialogue_box(text_arr)
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visible = true
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DialogueStarted.emit()
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# Private Methods
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func _init_dialogue_box(text_arr: PackedStringArray) -> void:
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_dialogue_arr = text_arr
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_dialogue_idx = 0
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_dialogue_count = len(text_arr)
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label.text = _dialogue_arr[_dialogue_idx]
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func _proceed_dialogue() -> bool: # Returns true if no more dialogue
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_dialogue_idx += 1
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if _dialogue_idx == _dialogue_count:
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return true
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label.text = _dialogue_arr[_dialogue_idx]
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return false
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func _process(_delta: float) -> void:
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if !visible:
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return
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if Input.is_action_just_pressed("player_interact"):
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var finished := _proceed_dialogue()
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if finished:
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visible = false
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DialogueEnded.emit()
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