Files
Archipelago-Game/Entities/Characters/Player/Scripts/movement_component.gd
cgandeg 7cd34cb07e beta-1.5 (#4)
Reviewed-on: #4
2026-03-28 20:34:59 -06:00

16 lines
391 B
GDScript

extends Node
class_name MovementComponent
signal MovementInput(movement_vector: Vector2)
var movement_vector: Vector2
func _physics_process(_delta: float) -> void:
var direction_vector := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
if direction_vector:
movement_vector = direction_vector
MovementInput.emit(movement_vector)
else:
movement_vector = Vector2.ZERO