Files
Archipelago-Game/Global Managers/map_loader.gd
cgandeg 7cd34cb07e beta-1.5 (#4)
Reviewed-on: #4
2026-03-28 20:34:59 -06:00

30 lines
771 B
GDScript

extends Node
const ERROR_404_MAP = preload("uid://durt8y2ovs6me")
const TITLE_SCREEN = preload("uid://be4nw563yydcr")
const HOME_01 = preload("uid://laxewy7irxno")
const PATH_TO_DUNGEON_01 = preload("uid://b07m0k40dh042")
const SHOP = preload("uid://bwt0ijoq4qmhn")
@onready var mapping := {
Enums.MapIds.ERROR_404: ERROR_404_MAP,
Enums.MapIds.TITLE_SCREEN: TITLE_SCREEN,
Enums.MapIds.SHOP_01: SHOP,
Enums.MapIds.PATH_TO_FOREST_DUNGEON_01: PATH_TO_DUNGEON_01,
Enums.MapIds.PATH_TO_FOREST_HOME_01: HOME_01
}
var _spawn_marker: String
# Public Methods
func GetMap(map_id: Enums.MapIds) -> PackedScene:
return mapping[map_id]
func SetSpawnMarker(marker_name: String) -> void:
_spawn_marker = marker_name
func GetSpawnMarker() -> String:
return _spawn_marker