67 lines
1.7 KiB
GDScript
67 lines
1.7 KiB
GDScript
extends Node
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const DEFAULT_SAVE_FILE_PATH = "user://savegame.save"
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var _save_file_path: String
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var _save_dictionary: Dictionary = {}
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# Public Methods
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func UpdateData(key: String, value: Variant) -> void:
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_save_dictionary[key] = value
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func UpdateNode(node_path: NodePath, value: Variant) -> void:
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UpdateData(str(node_path), value)
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func GetData(key: String) -> Variant:
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if not _save_dictionary.has(key):
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return null
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return _save_dictionary[key]
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func GetNode(node_path: NodePath) -> Variant:
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var key := str(node_path)
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return GetData(key)
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func HasData(node_path: NodePath) -> bool:
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return _save_dictionary.has(node_path)
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func SaveToDisk() -> void:
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if !_save_file_path:
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return
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var save_file := FileAccess.open(_save_file_path, FileAccess.WRITE)
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var json := JSON.stringify(_save_dictionary)
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save_file.store_line(json)
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func LoadFromDisk(save_file_path: String) -> void:
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_save_file_path = save_file_path
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if not FileAccess.file_exists(save_file_path):
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print_rich("[color=yellow]Save file at path %s does not exist, creating new save file...[/color]" % save_file_path)
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return
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var save_file := FileAccess.open(save_file_path, FileAccess.READ)
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print("Loading save file from path: %s" % save_file.get_path_absolute())
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if save_file.get_position() >= save_file.get_length():
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print("Save file was empty...")
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return
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var line := save_file.get_line()
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var json = JSON.new()
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var parse_result := json.parse(line)
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if parse_result != OK:
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print("Parsing result when loading file: [%s] in %s at line %d" % [json.get_error_message(), line, json.get_error_line()])
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return
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print("JSON data parsed: [%d]" % typeof(json.data))
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var data_dict: Dictionary = json.data
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_save_dictionary = data_dict
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