Files
Archipelago-Game/Entities/Characters/Player/Scripts/State Connectors/movement_connector.gd
2026-03-17 13:45:35 -06:00

11 lines
342 B
GDScript

extends Node
@export var state_machine: PlayerStateMachine
# Public Methods
func OnMovementInput(_movement_vector: Vector2) -> void:
var current_state := state_machine.GetCurrentStateEnum()
if current_state == PlayerStateMachine.States.IDLE:
var idle_state := state_machine.current_state as PlayerIdleState
idle_state.QueueMovement()