Files
Archipelago-Game/Entities/Characters/Player/Scripts/States/drawing_bow_state.gd
2026-03-17 13:45:35 -06:00

38 lines
940 B
GDScript

extends BaseState
signal PlayerBeganDrawingBow
@export var strafing_speed := 35
@export var movement_componenent: MovementComponent
@export var body: CharacterBody2D
var used_item_action: String
var animation_finished := false
func GetStateEnum() -> PlayerStateMachine.States:
return PlayerStateMachine.States.DRAWING_BOW
func Enter(extra_parameters: Dictionary) -> void:
animation_finished = false
used_item_action = extra_parameters.action_name
PlayerBeganDrawingBow.emit()
func Update(_delta: float) -> void:
if !animation_finished:
return
if !Input.is_action_pressed(used_item_action):
state_machine.QueueStateChange(PlayerStateMachine.States.FIRING_ARROW)
return
var movement_vector := movement_componenent.movement_vector
if movement_vector != Vector2.ZERO:
body.velocity = movement_vector * strafing_speed
body.move_and_slide()
func OnDrawingBowAnimationFinished() -> void:
animation_finished = true