31 lines
794 B
GDScript
31 lines
794 B
GDScript
extends BaseState
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class_name PlayerPlayAnimationState
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signal PlayAnimation(animation_name: String)
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signal AnimationFinished(animation_name: String)
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var current_animation_name: String
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# Public Methods
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func GetAnimationBaseName() -> String:
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return "idle"
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func GetStateEnum() -> PlayerStateMachine.States:
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return PlayerStateMachine.States.PLAY_ANIMATION
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func Enter(_extra_parameters: Dictionary) -> void:
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current_animation_name = _extra_parameters["animation_name"]
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print("Playing Player Animation State: [%s]" % current_animation_name)
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PlayAnimation.emit(current_animation_name)
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func Exit() -> void:
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current_animation_name = ''
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func OnAnimationFinished(animation_name: String) -> void:
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if animation_name != current_animation_name: return
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AnimationFinished.emit(animation_name)
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