Files
Archipelago-Game/Entities/Characters/Player/Scripts/States/using_item_a_state.gd
2026-03-17 13:45:35 -06:00

16 lines
407 B
GDScript

extends BaseState
@export var body: CharacterBody2D
@export var direction_component: FacingDirectionComponent
func GetStateEnum() -> PlayerStateMachine.States:
return PlayerStateMachine.States.USING_ITEM_A
func GetAnimationBaseName() -> String:
return "idle"
func Update(_delta: float) -> void:
state_machine.QueueStateChange(PlayerStateMachine.States.DRAWING_BOW, { "action_name": "use_item_a" })