Files
Archipelago-Game/Entities/Map Objects/Chests/Scripts/item_chest_01.gd
2026-03-17 13:45:35 -06:00

34 lines
768 B
GDScript

extends BaseItemChest
@onready var chest_01_sprite: AnimatedSprite2D = $"Sprite"
@export var is_locked := false
@export var locked_message_dialogue_trigger: DialogueTrigger
@export var already_opened_message_dialogue_trigger: DialogueTrigger
# Public Methods
func Open() -> void:
if is_locked:
if locked_message_dialogue_trigger:
locked_message_dialogue_trigger.Trigger()
return
super.Open()
OpeningAnimationStarted.emit()
chest_01_sprite.play("opening")
var item_name: String = Enums.Items.keys()[item_id]
print(item_name)
func OpenAlreadyOpened() -> void:
if already_opened_message_dialogue_trigger:
already_opened_message_dialogue_trigger.Trigger()
# Private Methods
func _ready() -> void:
if is_open:
chest_01_sprite.play("opened")