Files
Archipelago-Game/Entities/Map Objects/Loading Zone/Scripts/collision_loading_zone.gd
2026-03-17 13:45:35 -06:00

12 lines
254 B
GDScript

extends Area2D
class_name CollisionLoadingZone
@export var loading_zone_transporter: LoadingZoneTransporter
# Private Methods
func _on_body_entered(body: Node2D) -> void:
if body is not PlayerCharacter:
return
loading_zone_transporter.Activate()