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Archipelago-Game/Entities/Map Objects/Mechanisms/Scripts/arrow_target.gd
2026-03-17 13:45:35 -06:00

9 lines
139 B
GDScript

extends Area2D
signal TargetHit
func _on_body_entered(body: Node2D) -> void:
if body is not CharacterBody2D:
return
TargetHit.emit()