Files
Archipelago-Game/Entities/Map Objects/Mechanisms/Scripts/pressure_plate.gd
2026-03-17 13:45:35 -06:00

16 lines
296 B
GDScript

extends Area2D
signal PressurePlateTripped
@onready var animated_sprite_2d: AnimatedSprite2D = $AnimatedSprite2D
var activated := false
func _on_body_entered(body: Node2D) -> void:
if activated:
return
activated = true
animated_sprite_2d.play("activated")
PressurePlateTripped.emit()