Files
Archipelago-Game/Entities/Weapons/Projectiles/Scripts/base_projectile.gd
2026-03-17 13:45:35 -06:00

18 lines
449 B
GDScript

extends CharacterBody2D
class_name BaseProjectile
@export var direction: Vector2
@export var speed := 100
# Public Methods
func SetProjectileStartAndDirection(start_position: Vector2, projectile_direction: Vector2) -> void:
position = start_position
direction = projectile_direction
rotation = projectile_direction.angle()
# Private Methods
func _physics_process(delta: float) -> void:
velocity = direction * speed * delta
move_and_slide()