Files
Archipelago-Game/Maps/Connectors/Scripts/interactive_loading_zone_connector.gd

36 lines
887 B
GDScript

extends Node
#
## Exports
#@export var player: PlayerBody
#
## Private Variables
#var _zones_in_range: Array[InteractiveLoadingZone] = []
#
## Private Methods
#func _ready() -> void:
#player.interact_scanner.area_entered.connect(_on_interact_scanned)
#player.interact_scanner.area_exited.connect(_on_interact_unscanned)
#player.interact_scanner.InteractionActionTriggered.connect(_on_interact_triggered)
#
#
#func _on_interact_scanned(area: Area2D) -> void:
#if area is not InteractiveLoadingZone or _zones_in_range.has(area):
#return
#
#_zones_in_range.append(area)
#
#
#func _on_interact_unscanned(area: Area2D) -> void:
#if area is not InteractiveLoadingZone or !_zones_in_range.has(area):
#return
#
#_zones_in_range.erase(area)
#
#
#func _on_interact_triggered() -> void:
#if _zones_in_range.is_empty():
#return
#
#var zone := _zones_in_range[0]
#zone.Activate()